
When Erenye Green, an editor at a small publisher, and several of her gaming friends find themselves stuck within the fantasy world of Abarria, they must learn to navigate the realities of what it really means to battle monsters, zombies, and all manner of creatures, now that the stakes are life and death, and no longer a simple roll of the dice.
Part 10: We encounter the lycanthroids--a pack of wolf-shifters, with whom we must make a questionable partnership in order to make it past the Valley of the Ice Giants.
The Glass Unicorn: Part 10








